Available for UE4 contract work.

  • UE4 plugins to integrate existing 3rd party libraries and technologies
  • Editor extensions, from simple workflow tweaks to custom tools and asset editors
  • Gameplay systems
  • Blueprint to C++ conversion and optimization
  • General UE4 code base assistance and bug fixing

My knowledge is weighted towards the low level engine code base and editor extensions, but feel free to contact me about anything at all, I'll let you know if it's something I feel confident to tackle.